//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(670, "CryptomatteLayer", 80)] public class CryptomatteLayer { [DNAFieldAttribute(8, "CryptomatteEntry", 0, "*next", "CryptomatteEntry", true, 0)] public CryptomatteEntry next; [DNAFieldAttribute(8, "CryptomatteEntry", 1, "*prev", "CryptomatteEntry", true, 8)] public CryptomatteEntry prev; [DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, false, 16)] public char[] name = new System.Char[64]; public CryptomatteLayer() { this.next = default; this.prev = default; this.name = default; } public CryptomatteLayer(CryptomatteEntry next, CryptomatteEntry prev, char[] name) { this.next = next; this.prev = prev; this.name = name; } } }