//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(227, "DynamicPaintCanvasSettings", 96)] public class DynamicPaintCanvasSettings { [DNAFieldAttribute(8, "DynamicPaintModifierData", 0, "*pmd", "DynamicPaintModifierData", true, 0)] public DynamicPaintModifierData pmd; [DNAFieldAttribute(16, "ListBase", 1, "surfaces", "ListBase", false, 8)] public ListBase surfaces; [DNAFieldAttribute(2, "short", 2, "active_sur", "short", false, 24)] public short active_sur; [DNAFieldAttribute(2, "short", 3, "flags", "short", false, 26)] public short flags; [DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, false, 28)] public char[] _pad = new System.Char[4]; [DNAArrayAttribute(64, "char", 5, "error[64]", "System.Char[]", 64, false, 32)] public char[] error = new System.Char[64]; public DynamicPaintCanvasSettings() { this.pmd = default; this.surfaces = default; this.active_sur = default; this.flags = default; this._pad = default; this.error = default; } public DynamicPaintCanvasSettings(DynamicPaintModifierData pmd, ListBase surfaces, short active_sur, short flags, char[] _pad, char[] error) { this.pmd = pmd; this.surfaces = surfaces; this.active_sur = active_sur; this.flags = flags; this._pad = _pad; this.error = error; } } }