//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(820, "GP_Sculpt_Guide", 40)] public class GP_Sculpt_Guide { [DNAFieldAttribute(1, "char", 0, "use_guide", "char", false, 0)] public char use_guide; [DNAFieldAttribute(1, "char", 1, "use_snapping", "char", false, 1)] public char use_snapping; [DNAFieldAttribute(1, "char", 2, "reference_point", "char", false, 2)] public char reference_point; [DNAFieldAttribute(1, "char", 3, "type", "char", false, 3)] public char type; [DNAArrayAttribute(4, "char", 4, "_pad2[4]", "System.Char[]", 4, false, 4)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(4, "float", 5, "angle", "float", false, 8)] public float angle; [DNAFieldAttribute(4, "float", 6, "angle_snap", "float", false, 12)] public float angle_snap; [DNAFieldAttribute(4, "float", 7, "spacing", "float", false, 16)] public float spacing; [DNAArrayAttribute(12, "float", 8, "location[3]", "System.Single[]", 3, false, 20)] public float[] location = new System.Single[3]; [DNAFieldAttribute(8, "Object", 9, "*reference_object", "Object", true, 32)] public Object reference_object; public GP_Sculpt_Guide() { this.use_guide = default; this.use_snapping = default; this.reference_point = default; this.type = default; this._pad2 = default; this.angle = default; this.angle_snap = default; this.spacing = default; this.location = default; this.reference_object = default; } public GP_Sculpt_Guide(char use_guide, char use_snapping, char reference_point, char type, char[] _pad2, float angle, float angle_snap, float spacing, float[] location, Object reference_object) { this.use_guide = use_guide; this.use_snapping = use_snapping; this.reference_point = reference_point; this.type = type; this._pad2 = _pad2; this.angle = angle; this.angle_snap = angle_snap; this.spacing = spacing; this.location = location; this.reference_object = reference_object; } } }