//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(548, "GreasePencilEnvelopeModifierData", 312)] public class GreasePencilEnvelopeModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(4, "int", 2, "mode", "int", false, 288)] public int mode; [DNAFieldAttribute(4, "int", 3, "mat_nr", "int", false, 292)] public int mat_nr; [DNAFieldAttribute(4, "float", 4, "thickness", "float", false, 296)] public float thickness; [DNAFieldAttribute(4, "float", 5, "strength", "float", false, 300)] public float strength; [DNAFieldAttribute(4, "int", 6, "skip", "int", false, 304)] public int skip; [DNAFieldAttribute(4, "int", 7, "spread", "int", false, 308)] public int spread; public GreasePencilEnvelopeModifierData() { this.modifier = default; this.influence = default; this.mode = default; this.mat_nr = default; this.thickness = default; this.strength = default; this.skip = default; this.spread = default; } public GreasePencilEnvelopeModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int mode, int mat_nr, float thickness, float strength, int skip, int spread) { this.modifier = modifier; this.influence = influence; this.mode = mode; this.mat_nr = mat_nr; this.thickness = thickness; this.strength = strength; this.skip = skip; this.spread = spread; } } }