//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(540, "GreasePencilWeightAngleModifierData", 376)] public class GreasePencilWeightAngleModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)] public int flag; [DNAFieldAttribute(4, "float", 3, "min_weight", "float", false, 292)] public float min_weight; [DNAFieldAttribute(2, "short", 4, "axis", "short", false, 296)] public short axis; [DNAFieldAttribute(2, "short", 5, "space", "short", false, 298)] public short space; [DNAFieldAttribute(4, "float", 6, "angle", "float", false, 300)] public float angle; [DNAArrayAttribute(64, "char", 7, "target_vgname[64]", "System.Char[]", 64, false, 304)] public char[] target_vgname = new System.Char[64]; [DNAFieldAttribute(8, "void", 8, "*_pad", "void", true, 368)] public object _pad; public GreasePencilWeightAngleModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.min_weight = default; this.axis = default; this.space = default; this.angle = default; this.target_vgname = default; this._pad = default; } public GreasePencilWeightAngleModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float min_weight, short axis, short space, float angle, char[] target_vgname, object _pad) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.min_weight = min_weight; this.axis = axis; this.space = space; this.angle = angle; this.target_vgname = target_vgname; this._pad = _pad; } } }