//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(649, "NodeShaderAttribute", 264)] public class NodeShaderAttribute { [DNAArrayAttribute(256, "char", 0, "name[256]", "System.Char[]", 256, false, 0)] public char[] name = new System.Char[256]; [DNAFieldAttribute(4, "int", 1, "type", "int", false, 256)] public int type; [DNAArrayAttribute(4, "char", 2, "_pad[4]", "System.Char[]", 4, false, 260)] public char[] _pad = new System.Char[4]; public NodeShaderAttribute() { this.name = default; this.type = default; this._pad = default; } public NodeShaderAttribute(char[] name, int type, char[] _pad) { this.name = name; this.type = type; this._pad = _pad; } } }