//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(766, "ObjectLineArt", 16)] public class ObjectLineArt { [DNAFieldAttribute(2, "short", 0, "usage", "short", false, 0)] public short usage; [DNAFieldAttribute(2, "short", 1, "flags", "short", false, 2)] public short flags; [DNAFieldAttribute(4, "float", 2, "crease_threshold", "float", false, 4)] public float crease_threshold; [DNAFieldAttribute(1, "char", 3, "intersection_priority", "char", false, 8)] public char intersection_priority; [DNAArrayAttribute(7, "char", 4, "_pad[7]", "System.Char[]", 7, false, 9)] public char[] _pad = new System.Char[7]; public ObjectLineArt() { this.usage = default; this.flags = default; this.crease_threshold = default; this.intersection_priority = default; this._pad = default; } public ObjectLineArt(short usage, short flags, float crease_threshold, char intersection_priority, char[] _pad) { this.usage = usage; this.flags = flags; this.crease_threshold = crease_threshold; this.intersection_priority = intersection_priority; this._pad = _pad; } } }