//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(777, "ParticleKey", 56)] public class ParticleKey { [DNAArrayAttribute(12, "float", 0, "co[3]", "System.Single[]", 3, false, 0)] public float[] co = new System.Single[3]; [DNAArrayAttribute(12, "float", 1, "vel[3]", "System.Single[]", 3, false, 12)] public float[] vel = new System.Single[3]; [DNAArrayAttribute(16, "float", 2, "rot[4]", "System.Single[]", 4, false, 24)] public float[] rot = new System.Single[4]; [DNAArrayAttribute(12, "float", 3, "ave[3]", "System.Single[]", 3, false, 40)] public float[] ave = new System.Single[3]; [DNAFieldAttribute(4, "float", 4, "time", "float", false, 52)] public float time; public ParticleKey() { this.co = default; this.vel = default; this.rot = default; this.ave = default; this.time = default; } public ParticleKey(float[] co, float[] vel, float[] rot, float[] ave, float time) { this.co = co; this.vel = vel; this.rot = rot; this.ave = ave; this.time = time; } } }