//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(266, "bGPDlayer_Mask", 152)] public class bGPDlayer_Mask { [DNAFieldAttribute(8, "bGPDlayer_Mask", 0, "*next", "bGPDlayer_Mask", true, 0)] public bGPDlayer_Mask next; [DNAFieldAttribute(8, "bGPDlayer_Mask", 1, "*prev", "bGPDlayer_Mask", true, 8)] public bGPDlayer_Mask prev; [DNAArrayAttribute(128, "char", 2, "name[128]", "System.Char[]", 128, false, 16)] public char[] name = new System.Char[128]; [DNAFieldAttribute(2, "short", 3, "flag", "short", false, 144)] public short flag; [DNAFieldAttribute(2, "short", 4, "sort_index", "short", false, 146)] public short sort_index; [DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, false, 148)] public char[] _pad = new System.Char[4]; public bGPDlayer_Mask() { this.next = default; this.prev = default; this.name = default; this.flag = default; this.sort_index = default; this._pad = default; } public bGPDlayer_Mask(bGPDlayer_Mask next, bGPDlayer_Mask prev, char[] name, short flag, short sort_index, char[] _pad) { this.next = next; this.prev = prev; this.name = name; this.flag = flag; this.sort_index = sort_index; this._pad = _pad; } } }