//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(572, "bNodeLink", 56)] public class bNodeLink { [DNAFieldAttribute(8, "bNodeLink", 0, "*next", "bNodeLink", true, 0)] public bNodeLink next; [DNAFieldAttribute(8, "bNodeLink", 1, "*prev", "bNodeLink", true, 8)] public bNodeLink prev; [DNAFieldAttribute(8, "bNode", 2, "*fromnode", "bNode", true, 16)] public bNode fromnode; [DNAFieldAttribute(8, "bNode", 3, "*tonode", "bNode", true, 24)] public bNode tonode; [DNAFieldAttribute(8, "bNodeSocket", 4, "*fromsock", "bNodeSocket", true, 32)] public bNodeSocket fromsock; [DNAFieldAttribute(8, "bNodeSocket", 5, "*tosock", "bNodeSocket", true, 40)] public bNodeSocket tosock; [DNAFieldAttribute(4, "int", 6, "flag", "int", false, 48)] public int flag; [DNAFieldAttribute(4, "int", 7, "multi_input_socket_index", "int", false, 52)] public int multi_input_socket_index; public bNodeLink() { this.next = default; this.prev = default; this.fromnode = default; this.tonode = default; this.fromsock = default; this.tosock = default; this.flag = default; this.multi_input_socket_index = default; } public bNodeLink(bNodeLink next, bNodeLink prev, bNode fromnode, bNode tonode, bNodeSocket fromsock, bNodeSocket tosock, int flag, int multi_input_socket_index) { this.next = next; this.prev = prev; this.fromnode = fromnode; this.tonode = tonode; this.fromsock = fromsock; this.tosock = tosock; this.flag = flag; this.multi_input_socket_index = multi_input_socket_index; } } }