//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(595, "bNodeSocketValueTexture", 8)] public class bNodeSocketValueTexture { [DNAFieldAttribute(8, "Tex", 0, "*value", "Tex", true, 0)] public Tex value; public bNodeSocketValueTexture() { this.value = default; } public bNodeSocketValueTexture(Tex value) { this.value = value; } } }