//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(88, "FMod_Noise", 20)] public class FMod_Noise { [DNAFieldAttribute(4, "float", 0, "size", "float", false, 0)] public float size; [DNAFieldAttribute(4, "float", 1, "strength", "float", false, 4)] public float strength; [DNAFieldAttribute(4, "float", 2, "phase", "float", false, 8)] public float phase; [DNAFieldAttribute(4, "float", 3, "offset", "float", false, 12)] public float offset; [DNAFieldAttribute(2, "short", 4, "depth", "short", false, 16)] public short depth; [DNAFieldAttribute(2, "short", 5, "modification", "short", false, 18)] public short modification; public FMod_Noise() { this.size = default; this.strength = default; this.phase = default; this.offset = default; this.depth = default; this.modification = default; } public FMod_Noise(float size, float strength, float phase, float offset, short depth, short modification) { this.size = size; this.strength = strength; this.phase = phase; this.offset = offset; this.depth = depth; this.modification = modification; } } }