//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(462, "HookModifierData", 376)] public class HookModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)] public Object @object; [DNAFieldAttribute(64, "char", 2, "subtarget[64]", "System.Char[]", false, 128)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(1, "char", 3, "flag", "char", false, 192)] public char flag; [DNAFieldAttribute(1, "char", 4, "falloff_type", "char", false, 193)] public char falloff_type; [DNAFieldAttribute(6, "char", 5, "_pad[6]", "System.Char[]", false, 194)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(64, "float", 6, "parentinv[4][4]", "System.Single[,]", false, 200)] public float[,] parentinv = new System.Single[4,4]; [DNAFieldAttribute(12, "float", 7, "cent[3]", "System.Single[]", false, 264)] public float[] cent = new System.Single[3]; [DNAFieldAttribute(4, "float", 8, "falloff", "float", false, 276)] public float falloff; [DNAFieldAttribute(8, "CurveMapping", 9, "*curfalloff", "CurveMapping", true, 280)] public CurveMapping curfalloff; [DNAFieldAttribute(8, "int", 10, "*indexar", "int", true, 288)] public int indexar; [DNAFieldAttribute(4, "int", 11, "totindex", "int", false, 296)] public int totindex; [DNAFieldAttribute(4, "float", 12, "force", "float", false, 300)] public float force; [DNAFieldAttribute(64, "char", 13, "name[64]", "System.Char[]", false, 304)] public char[] name = new System.Char[64]; [DNAFieldAttribute(8, "void", 14, "*_pad1", "void", true, 368)] public object _pad1; public HookModifierData() { this.modifier = default; this.@object = default; this.subtarget = default; this.flag = default; this.falloff_type = default; this._pad = default; this.parentinv = default; this.cent = default; this.falloff = default; this.curfalloff = default; this.indexar = default; this.totindex = default; this.force = default; this.name = default; this._pad1 = default; } public HookModifierData(ModifierData modifier, Object @object, char[] subtarget, char flag, char falloff_type, char[] _pad, float[,] parentinv, float[] cent, float falloff, CurveMapping curfalloff, int indexar, int totindex, float force, char[] name, object _pad1) { this.modifier = modifier; this.@object = @object; this.subtarget = subtarget; this.flag = flag; this.falloff_type = falloff_type; this._pad = _pad; this.parentinv = parentinv; this.cent = cent; this.falloff = falloff; this.curfalloff = curfalloff; this.indexar = indexar; this.totindex = totindex; this.force = force; this.name = name; this._pad1 = _pad1; } } }