//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(915, "ShaderFxData_Runtime", 40)] public class ShaderFxData_Runtime { [DNAFieldAttribute(12, "float", 0, "loc[3]", "System.Single[]", false, 0)] public float[] loc = new System.Single[3]; [DNAFieldAttribute(4, "char", 1, "_pad[4]", "System.Char[]", false, 12)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(8, "DRWShadingGroup", 2, "*fx_sh", "DRWShadingGroup", true, 16)] public DRWShadingGroup fx_sh; [DNAFieldAttribute(8, "DRWShadingGroup", 3, "*fx_sh_b", "DRWShadingGroup", true, 24)] public DRWShadingGroup fx_sh_b; [DNAFieldAttribute(8, "DRWShadingGroup", 4, "*fx_sh_c", "DRWShadingGroup", true, 32)] public DRWShadingGroup fx_sh_c; public ShaderFxData_Runtime() { this.loc = default; this._pad = default; this.fx_sh = default; this.fx_sh_b = default; this.fx_sh_c = default; } public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup fx_sh, DRWShadingGroup fx_sh_b, DRWShadingGroup fx_sh_c) { this.loc = loc; this._pad = _pad; this.fx_sh = fx_sh; this.fx_sh_b = fx_sh_b; this.fx_sh_c = fx_sh_c; } } }