//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(306, "EnvelopeGpencilModifierData")] public class EnvelopeGpencilModifierData { [DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)] public GpencilModifierData modifier; [DNAFieldAttribute(1, "Material", "*material", 392)] public Material ptr_material; [DNAFieldAttribute(2, "char", "layername[64]", 1)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(3, "char", "vgname[64]", 1)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(4, "int", "pass_index", 4)] public int pass_index; [DNAFieldAttribute(5, "int", "flag", 4)] public int flag; [DNAFieldAttribute(6, "int", "mode", 4)] public int mode; [DNAFieldAttribute(7, "int", "mat_nr", 4)] public int mat_nr; [DNAFieldAttribute(8, "float", "thickness", 4)] public float thickness; [DNAFieldAttribute(9, "float", "strength", 4)] public float strength; [DNAFieldAttribute(10, "int", "skip", 4)] public int skip; [DNAFieldAttribute(11, "int", "layer_pass", 4)] public int layer_pass; [DNAFieldAttribute(12, "int", "spread", 4)] public int spread; [DNAFieldAttribute(13, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; public EnvelopeGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, char[] vgname, int pass_index, int flag, int mode, int mat_nr, float thickness, float strength, int skip, int layer_pass, int spread, char[] _pad) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.mode = mode; this.mat_nr = mat_nr; this.thickness = thickness; this.strength = strength; this.skip = skip; this.layer_pass = layer_pass; this.spread = spread; this._pad = _pad; } } }