//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(821, "GP_Sculpt_Settings")] public class GP_Sculpt_Settings { [DNAFieldAttribute(0, "void", "*paintcursor", 0)] public object ptr_paintcursor; [DNAFieldAttribute(1, "int", "flag", 4)] public int flag; [DNAFieldAttribute(2, "int", "lock_axis", 4)] public int lock_axis; [DNAFieldAttribute(3, "float", "isect_threshold", 4)] public float isect_threshold; [DNAFieldAttribute(4, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(5, "CurveMapping", "*cur_falloff", 424)] public CurveMapping ptr_cur_falloff; [DNAFieldAttribute(6, "CurveMapping", "*cur_primitive", 424)] public CurveMapping ptr_cur_primitive; [DNAFieldAttribute(7, "GP_Sculpt_Guide", "guide", 40)] public GP_Sculpt_Guide guide; public GP_Sculpt_Settings(object ptr_paintcursor, int flag, int lock_axis, float isect_threshold, char[] _pad, CurveMapping ptr_cur_falloff, CurveMapping ptr_cur_primitive, GP_Sculpt_Guide guide) { this.ptr_paintcursor = ptr_paintcursor; this.flag = flag; this.lock_axis = lock_axis; this.isect_threshold = isect_threshold; this._pad = _pad; this.ptr_cur_falloff = ptr_cur_falloff; this.ptr_cur_primitive = ptr_cur_primitive; this.guide = guide; } } }