//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1007, "SolidLight")] public struct SolidLight { [DNAFieldAttribute(0, "int", "flag", 4)] public int flag; [DNAFieldAttribute(1, "float", "smooth", 4)] public float smooth; [DNAFieldAttribute(2, "float", "col[4]", 4)] public float[] col = new System.Single[4]; [DNAFieldAttribute(3, "float", "spec[4]", 4)] public float[] spec = new System.Single[4]; [DNAFieldAttribute(4, "float", "vec[4]", 4)] public float[] vec = new System.Single[4]; public SolidLight(int flag, float smooth, float[] col, float[] spec, float[] vec) { this.flag = flag; this.smooth = smooth; this.col = col; this.spec = spec; this.vec = vec; } } }