//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(989, "uiWidgetColors")] public struct uiWidgetColors { [DNAFieldAttribute(0, "char", "outline[4]", 1)] public char[] outline = new System.Char[4]; [DNAFieldAttribute(1, "char", "inner[4]", 1)] public char[] inner = new System.Char[4]; [DNAFieldAttribute(2, "char", "inner_sel[4]", 1)] public char[] inner_sel = new System.Char[4]; [DNAFieldAttribute(3, "char", "item[4]", 1)] public char[] item = new System.Char[4]; [DNAFieldAttribute(4, "char", "text[4]", 1)] public char[] text = new System.Char[4]; [DNAFieldAttribute(5, "char", "text_sel[4]", 1)] public char[] text_sel = new System.Char[4]; [DNAFieldAttribute(6, "char", "shaded", 1)] public char shaded; [DNAFieldAttribute(7, "char", "_pad0[7]", 1)] public char[] _pad0 = new System.Char[7]; [DNAFieldAttribute(8, "short", "shadetop", 2)] public short shadetop; [DNAFieldAttribute(9, "short", "shadedown", 2)] public short shadedown; [DNAFieldAttribute(10, "float", "roundness", 4)] public float roundness; public uiWidgetColors(char[] outline, char[] inner, char[] inner_sel, char[] item, char[] text, char[] text_sel, char shaded, char[] _pad0, short shadetop, short shadedown, float roundness) { this.outline = outline; this.inner = inner; this.inner_sel = inner_sel; this.item = item; this.text = text; this.text_sel = text_sel; this.shaded = shaded; this._pad0 = _pad0; this.shadetop = shadetop; this.shadedown = shadedown; this.roundness = roundness; } } }