//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(122, "BoidData")] public struct BoidData { [DNAFieldAttribute(0, "float", "health", "float", 4)] public float health; [DNAFieldAttribute(1, "float", "acc[3]", "System.Single[]", 4)] public float[] acc = new System.Single[3]; [DNAFieldAttribute(2, "short", "state_id", "short", 2)] public short state_id; [DNAFieldAttribute(3, "short", "mode", "short", 2)] public short mode; public BoidData() { this.health = default; this.acc = default; this.state_id = default; this.mode = default; } public BoidData(float health, float[] acc, short state_id, short mode) { this.health = health; this.acc = acc; this.state_id = state_id; this.mode = mode; } } }