//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(118, "BoidRuleAvoidCollision")] public struct BoidRuleAvoidCollision { [DNAFieldAttribute(0, "BoidRule", "rule", "BoidRule", 56)] public BoidRule rule; [DNAFieldAttribute(1, "int", "options", "int", 4)] public int options; [DNAFieldAttribute(2, "float", "look_ahead", "float", 4)] public float look_ahead; public BoidRuleAvoidCollision() { this.rule = default; this.options = default; this.look_ahead = default; } public BoidRuleAvoidCollision(BoidRule rule, int options, float look_ahead) { this.rule = rule; this.options = options; this.look_ahead = look_ahead; } } }