//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(146, "CameraBGImage")] public class CameraBGImage { [DNAFieldAttribute(0, "CameraBGImage", "*next", "CameraBGImage", 104)] public CameraBGImage ptr_next; [DNAFieldAttribute(1, "CameraBGImage", "*prev", "CameraBGImage", 104)] public CameraBGImage ptr_prev; [DNAFieldAttribute(2, "Image", "*ima", "Image", 1600)] public Image ptr_ima; [DNAFieldAttribute(3, "ImageUser", "iuser", "ImageUser", 40)] public ImageUser iuser; [DNAFieldAttribute(4, "MovieClip", "*clip", "MovieClip", 2568)] public MovieClip ptr_clip; [DNAFieldAttribute(5, "MovieClipUser", "cuser", "MovieClipUser", 8)] public MovieClipUser cuser; [DNAFieldAttribute(6, "float", "offset[2]", "System.Single[]", 4)] public float[] offset = new System.Single[2]; [DNAFieldAttribute(7, "float", "scale", "float", 4)] public float scale; [DNAFieldAttribute(8, "float", "rotation", "float", 4)] public float rotation; [DNAFieldAttribute(9, "float", "alpha", "float", 4)] public float alpha; [DNAFieldAttribute(10, "short", "flag", "short", 2)] public short flag; [DNAFieldAttribute(11, "short", "source", "short", 2)] public short source; public CameraBGImage() { this.ptr_next = default; this.ptr_prev = default; this.ptr_ima = default; this.iuser = default; this.ptr_clip = default; this.cuser = default; this.offset = default; this.scale = default; this.rotation = default; this.alpha = default; this.flag = default; this.source = default; } public CameraBGImage(CameraBGImage ptr_next, CameraBGImage ptr_prev, Image ptr_ima, ImageUser iuser, MovieClip ptr_clip, MovieClipUser cuser, float[] offset, float scale, float rotation, float alpha, short flag, short source) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_ima = ptr_ima; this.iuser = iuser; this.ptr_clip = ptr_clip; this.cuser = cuser; this.offset = offset; this.scale = scale; this.rotation = rotation; this.alpha = alpha; this.flag = flag; this.source = source; } } }