//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(551, "GreasePencilBuildModifierData")] public class GreasePencilBuildModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(2, "float", "start_frame", "float", 4)] public float start_frame; [DNAFieldAttribute(3, "float", "end_frame", "float", 4)] public float end_frame; [DNAFieldAttribute(4, "float", "start_delay", "float", 4)] public float start_delay; [DNAFieldAttribute(5, "float", "length", "float", 4)] public float length; [DNAFieldAttribute(6, "short", "flag", "short", 2)] public short flag; [DNAFieldAttribute(7, "short", "mode", "short", 2)] public short mode; [DNAFieldAttribute(8, "short", "transition", "short", 2)] public short transition; [DNAFieldAttribute(9, "short", "time_alignment", "short", 2)] public short time_alignment; [DNAFieldAttribute(10, "float", "speed_fac", "float", 4)] public float speed_fac; [DNAFieldAttribute(11, "float", "speed_maxgap", "float", 4)] public float speed_maxgap; [DNAFieldAttribute(12, "short", "time_mode", "short", 2)] public short time_mode; [DNAFieldAttribute(13, "char", "_pad[6]", "System.Char[]", 1)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(14, "Object", "*object", "Object", 1160)] public Object ptr_object; [DNAFieldAttribute(15, "float", "percentage_fac", "float", 4)] public float percentage_fac; [DNAFieldAttribute(16, "float", "fade_fac", "float", 4)] public float fade_fac; [DNAFieldAttribute(17, "char", "target_vgname[64]", "System.Char[]", 1)] public char[] target_vgname = new System.Char[64]; [DNAFieldAttribute(18, "float", "fade_opacity_strength", "float", 4)] public float fade_opacity_strength; [DNAFieldAttribute(19, "float", "fade_thickness_strength", "float", 4)] public float fade_thickness_strength; public GreasePencilBuildModifierData() { this.modifier = default; this.influence = default; this.start_frame = default; this.end_frame = default; this.start_delay = default; this.length = default; this.flag = default; this.mode = default; this.transition = default; this.time_alignment = default; this.speed_fac = default; this.speed_maxgap = default; this.time_mode = default; this._pad = default; this.ptr_object = default; this.percentage_fac = default; this.fade_fac = default; this.target_vgname = default; this.fade_opacity_strength = default; this.fade_thickness_strength = default; } public GreasePencilBuildModifierData( ModifierData modifier, GreasePencilModifierInfluenceData influence, float start_frame, float end_frame, float start_delay, float length, short flag, short mode, short transition, short time_alignment, float speed_fac, float speed_maxgap, short time_mode, char[] _pad, Object ptr_object, float percentage_fac, float fade_fac, char[] target_vgname, float fade_opacity_strength, float fade_thickness_strength) { this.modifier = modifier; this.influence = influence; this.start_frame = start_frame; this.end_frame = end_frame; this.start_delay = start_delay; this.length = length; this.flag = flag; this.mode = mode; this.transition = transition; this.time_alignment = time_alignment; this.speed_fac = speed_fac; this.speed_maxgap = speed_maxgap; this.time_mode = time_mode; this._pad = _pad; this.ptr_object = ptr_object; this.percentage_fac = percentage_fac; this.fade_fac = fade_fac; this.target_vgname = target_vgname; this.fade_opacity_strength = fade_opacity_strength; this.fade_thickness_strength = fade_thickness_strength; } } }