//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(753, "NodeGeometryTransformGizmo")] public struct NodeGeometryTransformGizmo { [DNAFieldAttribute(0, "int", "flag", "int", 4)] public int flag; public NodeGeometryTransformGizmo() { this.flag = default; } public NodeGeometryTransformGizmo(int flag) { this.flag = flag; } } }