//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(643, "NodeTexGradient")] public struct NodeTexGradient { [DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960)] public NodeTexBase @base; [DNAFieldAttribute(1, "int", "gradient_type", "int", 4)] public int gradient_type; [DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 1)] public char[] _pad = new System.Char[4]; public NodeTexGradient() { this.@base = default; this.gradient_type = default; this._pad = default; } public NodeTexGradient(NodeTexBase @base, int gradient_type, char[] _pad) { this.@base = @base; this.gradient_type = gradient_type; this._pad = _pad; } } }