//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(658, "NodeTrackPosData")] public struct NodeTrackPosData { [DNAFieldAttribute(0, "char", "tracking_object[64]", "System.Char[]", 1)] public char[] tracking_object = new System.Char[64]; [DNAFieldAttribute(1, "char", "track_name[64]", "System.Char[]", 1)] public char[] track_name = new System.Char[64]; public NodeTrackPosData() { this.tracking_object = default; this.track_name = default; } public NodeTrackPosData(char[] tracking_object, char[] track_name) { this.tracking_object = tracking_object; this.track_name = track_name; } } }