//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(953, "Script")] public class Script { [DNAFieldAttribute(0, "ID", "id", "ID", 208)] public ID id; [DNAFieldAttribute(1, "void", "*py_draw", "void", 0)] public object ptr_py_draw; [DNAFieldAttribute(2, "void", "*py_event", "void", 0)] public object ptr_py_event; [DNAFieldAttribute(3, "void", "*py_button", "void", 0)] public object ptr_py_button; [DNAFieldAttribute(4, "void", "*py_browsercallback", "void", 0)] public object ptr_py_browsercallback; [DNAFieldAttribute(5, "void", "*py_globaldict", "void", 0)] public object ptr_py_globaldict; [DNAFieldAttribute(6, "int", "flags", "int", 4)] public int flags; [DNAFieldAttribute(7, "int", "lastspace", "int", 4)] public int lastspace; [DNAFieldAttribute(8, "char", "scriptname[1024]", "System.Char[]", 1)] public char[] scriptname = new System.Char[1024]; [DNAFieldAttribute(9, "char", "scriptarg[256]", "System.Char[]", 1)] public char[] scriptarg = new System.Char[256]; public Script() { this.id = default; this.ptr_py_draw = default; this.ptr_py_event = default; this.ptr_py_button = default; this.ptr_py_browsercallback = default; this.ptr_py_globaldict = default; this.flags = default; this.lastspace = default; this.scriptname = default; this.scriptarg = default; } public Script(ID id, object ptr_py_draw, object ptr_py_event, object ptr_py_button, object ptr_py_browsercallback, object ptr_py_globaldict, int flags, int lastspace, char[] scriptname, char[] scriptarg) { this.id = id; this.ptr_py_draw = ptr_py_draw; this.ptr_py_event = ptr_py_event; this.ptr_py_button = ptr_py_button; this.ptr_py_browsercallback = ptr_py_browsercallback; this.ptr_py_globaldict = ptr_py_globaldict; this.flags = flags; this.lastspace = lastspace; this.scriptname = scriptname; this.scriptarg = scriptarg; } } }