//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(497, "SkinModifierData")] public struct SkinModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "float", "branch_smoothing", "float", 4)] public float branch_smoothing; [DNAFieldAttribute(2, "char", "flag", "char", 1)] public char flag; [DNAFieldAttribute(3, "char", "symmetry_axes", "char", 1)] public char symmetry_axes; [DNAFieldAttribute(4, "char", "_pad[2]", "System.Char[]", 1)] public char[] _pad = new System.Char[2]; public SkinModifierData() { this.modifier = default; this.branch_smoothing = default; this.flag = default; this.symmetry_axes = default; this._pad = default; } public SkinModifierData(ModifierData modifier, float branch_smoothing, char flag, char symmetry_axes, char[] _pad) { this.modifier = modifier; this.branch_smoothing = branch_smoothing; this.flag = flag; this.symmetry_axes = symmetry_axes; this._pad = _pad; } } }