//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(458, "SmoothModifierData")] public struct SmoothModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "float", "fac", "float", 4)] public float fac; [DNAFieldAttribute(2, "char", "defgrp_name[64]", "System.Char[]", 1)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(3, "short", "flag", "short", 2)] public short flag; [DNAFieldAttribute(4, "short", "repeat", "short", 2)] public short repeat; public SmoothModifierData() { this.modifier = default; this.fac = default; this.defgrp_name = default; this.flag = default; this.repeat = default; } public SmoothModifierData(ModifierData modifier, float fac, char[] defgrp_name, short flag, short repeat) { this.modifier = modifier; this.fac = fac; this.defgrp_name = defgrp_name; this.flag = flag; this.repeat = repeat; } } }