//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(334, "Stereo3dFormat")] public struct Stereo3dFormat { [DNAFieldAttribute(0, "short", "flag", "short", 2)] public short flag; [DNAFieldAttribute(1, "char", "display_mode", "char", 1)] public char display_mode; [DNAFieldAttribute(2, "char", "anaglyph_type", "char", 1)] public char anaglyph_type; [DNAFieldAttribute(3, "char", "interlace_type", "char", 1)] public char interlace_type; [DNAFieldAttribute(4, "char", "_pad[3]", "System.Char[]", 1)] public char[] _pad = new System.Char[3]; public Stereo3dFormat() { this.flag = default; this.display_mode = default; this.anaglyph_type = default; this.interlace_type = default; this._pad = default; } public Stereo3dFormat(short flag, char display_mode, char anaglyph_type, char interlace_type, char[] _pad) { this.flag = flag; this.display_mode = display_mode; this.anaglyph_type = anaglyph_type; this.interlace_type = interlace_type; this._pad = _pad; } } }