//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(814, "UvSculpt")] public class UvSculpt { [DNAFieldAttribute(0, "CurveMapping", "*strength_curve", "CurveMapping", 424)] public CurveMapping ptr_strength_curve; [DNAFieldAttribute(1, "int", "size", "int", 4)] public int size; [DNAFieldAttribute(2, "float", "strength", "float", 4)] public float strength; [DNAFieldAttribute(3, "int8_t", "curve_preset", "int8_t", 1)] public sbyte curve_preset; [DNAFieldAttribute(4, "char", "_pad[7]", "System.Char[]", 1)] public char[] _pad = new System.Char[7]; public UvSculpt() { this.ptr_strength_curve = default; this.size = default; this.strength = default; this.curve_preset = default; this._pad = default; } public UvSculpt(CurveMapping ptr_strength_curve, int size, float strength, sbyte curve_preset, char[] _pad) { this.ptr_strength_curve = ptr_strength_curve; this.size = size; this.strength = strength; this.curve_preset = curve_preset; this._pad = _pad; } } }