//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(524, "VolumeToMeshModifierData")] public class VolumeToMeshModifierData { [DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)] public ModifierData modifier; [DNAFieldAttribute(1, "Object", "*object", "Object", 1160)] public Object ptr_object; [DNAFieldAttribute(2, "float", "threshold", "float", 4)] public float threshold; [DNAFieldAttribute(3, "float", "adaptivity", "float", 4)] public float adaptivity; [DNAFieldAttribute(4, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(5, "int", "resolution_mode", "int", 4)] public int resolution_mode; [DNAFieldAttribute(6, "float", "voxel_size", "float", 4)] public float voxel_size; [DNAFieldAttribute(7, "int", "voxel_amount", "int", 4)] public int voxel_amount; [DNAFieldAttribute(8, "char", "grid_name[64]", "System.Char[]", 1)] public char[] grid_name = new System.Char[64]; [DNAFieldAttribute(9, "void", "*_pad1", "void", 0)] public object ptr__pad1; public VolumeToMeshModifierData() { this.modifier = default; this.ptr_object = default; this.threshold = default; this.adaptivity = default; this.flag = default; this.resolution_mode = default; this.voxel_size = default; this.voxel_amount = default; this.grid_name = default; this.ptr__pad1 = default; } public VolumeToMeshModifierData(ModifierData modifier, Object ptr_object, float threshold, float adaptivity, int flag, int resolution_mode, float voxel_size, int voxel_amount, char[] grid_name, object ptr__pad1) { this.modifier = modifier; this.ptr_object = ptr_object; this.threshold = threshold; this.adaptivity = adaptivity; this.flag = flag; this.resolution_mode = resolution_mode; this.voxel_size = voxel_size; this.voxel_amount = voxel_amount; this.grid_name = grid_name; this.ptr__pad1 = ptr__pad1; } } }