//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(595, "bNodeSocketValueTexture")] public class bNodeSocketValueTexture { [DNAFieldAttribute(0, "Tex", "*value", "Tex", 488)] public Tex ptr_value; public bNodeSocketValueTexture() { this.ptr_value = default; } public bNodeSocketValueTexture(Tex ptr_value) { this.ptr_value = ptr_value; } } }