//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(190, "bStretchToConstraint")] public class bStretchToConstraint { [DNAFieldAttribute(0, "Object", "*tar", "Object", 1160)] public Object ptr_tar; [DNAFieldAttribute(1, "int", "flag", "int", 4)] public int flag; [DNAFieldAttribute(2, "int", "volmode", "int", 4)] public int volmode; [DNAFieldAttribute(3, "int", "plane", "int", 4)] public int plane; [DNAFieldAttribute(4, "float", "orglength", "float", 4)] public float orglength; [DNAFieldAttribute(5, "float", "bulge", "float", 4)] public float bulge; [DNAFieldAttribute(6, "float", "bulge_min", "float", 4)] public float bulge_min; [DNAFieldAttribute(7, "float", "bulge_max", "float", 4)] public float bulge_max; [DNAFieldAttribute(8, "float", "bulge_smooth", "float", 4)] public float bulge_smooth; [DNAFieldAttribute(9, "char", "subtarget[64]", "System.Char[]", 1)] public char[] subtarget = new System.Char[64]; public bStretchToConstraint() { this.ptr_tar = default; this.flag = default; this.volmode = default; this.plane = default; this.orglength = default; this.bulge = default; this.bulge_min = default; this.bulge_max = default; this.bulge_smooth = default; this.subtarget = default; } public bStretchToConstraint(Object ptr_tar, int flag, int volmode, int plane, float orglength, float bulge, float bulge_min, float bulge_max, float bulge_smooth, char[] subtarget) { this.ptr_tar = ptr_tar; this.flag = flag; this.volmode = volmode; this.plane = plane; this.orglength = orglength; this.bulge = bulge; this.bulge_min = bulge_min; this.bulge_max = bulge_max; this.bulge_smooth = bulge_smooth; this.subtarget = subtarget; } } }