//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct BoidRuleFight { public BoidRule rule; public float distance; public float flee_distance; public BoidRuleFight(BoidRule rule, float distance, float flee_distance) { this.rule = rule; this.distance = distance; this.flee_distance = flee_distance; } } }