//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class BoidState { public BoidState ptr_next; public BoidState ptr_prev; public ListBase rules; public ListBase conditions; public ListBase actions; public char[] name = new System.Char[32]; public int id; public int flag; public int ruleset_type; public float rule_fuzziness; public int signal_id; public int channels; public float volume; public float falloff; public BoidState(BoidState ptr_next, BoidState ptr_prev, ListBase rules, ListBase conditions, ListBase actions, char[] name, int id, int flag, int ruleset_type, float rule_fuzziness, int signal_id, int channels, float volume, float falloff) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.rules = rules; this.conditions = conditions; this.actions = actions; this.name = name; this.id = id; this.flag = flag; this.ruleset_type = ruleset_type; this.rule_fuzziness = rule_fuzziness; this.signal_id = signal_id; this.channels = channels; this.volume = volume; this.falloff = falloff; } } }