//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class ClothCollSettings { public LinkNode ptr_collision_list; public float epsilon; public float self_friction; public float friction; public float damping; public float selfepsilon; public float repel_force; public float distance_repel; public int flags; public short self_loop_count; public short loop_count; public char[] _pad = new System.Char[4]; public Collection ptr_group; public short vgroup_selfcol; public short vgroup_objcol; public char[] _pad2 = new System.Char[4]; public float clamp; public float self_clamp; public ClothCollSettings( LinkNode ptr_collision_list, float epsilon, float self_friction, float friction, float damping, float selfepsilon, float repel_force, float distance_repel, int flags, short self_loop_count, short loop_count, char[] _pad, Collection ptr_group, short vgroup_selfcol, short vgroup_objcol, char[] _pad2, float clamp, float self_clamp) { this.ptr_collision_list = ptr_collision_list; this.epsilon = epsilon; this.self_friction = self_friction; this.friction = friction; this.damping = damping; this.selfepsilon = selfepsilon; this.repel_force = repel_force; this.distance_repel = distance_repel; this.flags = flags; this.self_loop_count = self_loop_count; this.loop_count = loop_count; this._pad = _pad; this.ptr_group = ptr_group; this.vgroup_selfcol = vgroup_selfcol; this.vgroup_objcol = vgroup_objcol; this._pad2 = _pad2; this.clamp = clamp; this.self_clamp = self_clamp; } } }