//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct LightGridCache { public float[,] mat = new System.Single[4][4]; public int[] resolution = new System.Int32[3]; public int offset; public float[] corner = new System.Single[3]; public float attenuation_scale; public float[] increment_x = new System.Single[3]; public float attenuation_bias; public float[] increment_y = new System.Single[3]; public float level_bias; public float[] increment_z = new System.Single[3]; public float _pad4; public float visibility_bias; public float visibility_bleed; public float visibility_range; public float _pad5; public LightGridCache(float[,] mat, int[] resolution, int offset, float[] corner, float attenuation_scale, float[] increment_x, float attenuation_bias, float[] increment_y, float level_bias, float[] increment_z, float _pad4, float visibility_bias, float visibility_bleed, float visibility_range, float _pad5) { this.mat = mat; this.resolution = resolution; this.offset = offset; this.corner = corner; this.attenuation_scale = attenuation_scale; this.increment_x = increment_x; this.attenuation_bias = attenuation_bias; this.increment_y = increment_y; this.level_bias = level_bias; this.increment_z = increment_z; this._pad4 = _pad4; this.visibility_bias = visibility_bias; this.visibility_bleed = visibility_bleed; this.visibility_range = visibility_range; this._pad5 = _pad5; } } }