//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct NodeSunBeams { public float[] source = new System.Single[2]; public float ray_length; public NodeSunBeams(float[] source, float ray_length) { this.source = source; this.ray_length = ray_length; } } }