//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class RigidBodyOb { public short type; public short shape; public int flag; public int col_groups; public short mesh_source; public char[] _pad = new System.Char[2]; public float mass; public float friction; public float restitution; public float margin; public float lin_damping; public float ang_damping; public float lin_sleep_thresh; public float ang_sleep_thresh; public float[] orn = new System.Single[4]; public float[] pos = new System.Single[3]; public char[] _pad1 = new System.Char[4]; public RigidBodyOb_Shared ptr_shared; public RigidBodyOb( short type, short shape, int flag, int col_groups, short mesh_source, char[] _pad, float mass, float friction, float restitution, float margin, float lin_damping, float ang_damping, float lin_sleep_thresh, float ang_sleep_thresh, float[] orn, float[] pos, char[] _pad1, RigidBodyOb_Shared ptr_shared) { this.type = type; this.shape = shape; this.flag = flag; this.col_groups = col_groups; this.mesh_source = mesh_source; this._pad = _pad; this.mass = mass; this.friction = friction; this.restitution = restitution; this.margin = margin; this.lin_damping = lin_damping; this.ang_damping = ang_damping; this.lin_sleep_thresh = lin_sleep_thresh; this.ang_sleep_thresh = ang_sleep_thresh; this.orn = orn; this.pos = pos; this._pad1 = _pad1; this.ptr_shared = ptr_shared; } } }