//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct SceneGpencil { public float smaa_threshold; public char[] _pad = new System.Char[4]; public SceneGpencil(float smaa_threshold, char[] _pad) { this.smaa_threshold = smaa_threshold; this._pad = _pad; } } }