//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct SolidLight { public int flag; public float smooth; public float[] col = new System.Single[4]; public float[] spec = new System.Single[4]; public float[] vec = new System.Single[4]; public SolidLight(int flag, float smooth, float[] col, float[] spec, float[] vec) { this.flag = flag; this.smooth = smooth; this.col = col; this.spec = spec; this.vec = vec; } } }