//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class TFace { public object ptr_tpage; public float[,] uv = new System.Single[4][2]; public int[] col = new System.Int32[4]; public char flag; public char transp; public short mode; public short tile; public short unwrap; public TFace(object ptr_tpage, float[,] uv, int[] col, char flag, char transp, short mode, short tile, short unwrap) { this.ptr_tpage = ptr_tpage; this.uv = uv; this.col = col; this.flag = flag; this.transp = transp; this.mode = mode; this.tile = tile; this.unwrap = unwrap; } } }