//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct UnitSettings { public float scale_length; public char system; public char system_rotation; public short flag; public char length_unit; public char mass_unit; public char time_unit; public char temperature_unit; public char[] _pad = new System.Char[4]; public UnitSettings(float scale_length, char system, char system_rotation, short flag, char length_unit, char mass_unit, char time_unit, char temperature_unit, char[] _pad) { this.scale_length = scale_length; this.system = system; this.system_rotation = system_rotation; this.flag = flag; this.length_unit = length_unit; this.mass_unit = mass_unit; this.time_unit = time_unit; this.temperature_unit = temperature_unit; this._pad = _pad; } } }