//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class bConstraintTarget { public bConstraintTarget ptr_next; public bConstraintTarget ptr_prev; public Object ptr_tar; public char[] subtarget = new System.Char[64]; public float[,] matrix = new System.Single[4][4]; public short space; public short flag; public short type; public short rotOrder; public float weight; public char[] _pad = new System.Char[4]; public bConstraintTarget(bConstraintTarget ptr_next, bConstraintTarget ptr_prev, Object ptr_tar, char[] subtarget, float[,] matrix, short space, short flag, short type, short rotOrder, float weight, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_tar = ptr_tar; this.subtarget = subtarget; this.matrix = matrix; this.space = space; this.flag = flag; this.type = type; this.rotOrder = rotOrder; this.weight = weight; this._pad = _pad; } } }