//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class bGPDspoint { public float x; public float y; public float z; public float pressure; public float strength; public float time; public int flag; public float uv_fac; public float uv_rot; public float[] uv_fill = new System.Single[2]; public float[] vert_color = new System.Single[4]; public char[] _pad2 = new System.Char[4]; public bGPDspoint_Runtime runtime; public bGPDspoint(float x, float y, float z, float pressure, float strength, float time, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad2, bGPDspoint_Runtime runtime) { this.x = x; this.y = y; this.z = z; this.pressure = pressure; this.strength = strength; this.time = time; this.flag = flag; this.uv_fac = uv_fac; this.uv_rot = uv_rot; this.uv_fill = uv_fill; this.vert_color = vert_color; this._pad2 = _pad2; this.runtime = runtime; } } }