//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class bSound { public ID id; public char[] name = new System.Char[1024]; public PackedFile ptr_packedfile; public object ptr_handle; public PackedFile ptr_newpackedfile; public Ipo ptr_ipo; public float volume; public float attenuation; public float pitch; public float min_gain; public float max_gain; public float distance; public short flags; public short tags; public char[] _pad = new System.Char[4]; public double offset_time; public object ptr_cache; public object ptr_waveform; public object ptr_playback_handle; public object ptr_spinlock; public int audio_channels; public int samplerate; public bSound( ID id, char[] name, PackedFile ptr_packedfile, object ptr_handle, PackedFile ptr_newpackedfile, Ipo ptr_ipo, float volume, float attenuation, float pitch, float min_gain, float max_gain, float distance, short flags, short tags, char[] _pad, double offset_time, object ptr_cache, object ptr_waveform, object ptr_playback_handle, object ptr_spinlock, int audio_channels, int samplerate) { this.id = id; this.name = name; this.ptr_packedfile = ptr_packedfile; this.ptr_handle = ptr_handle; this.ptr_newpackedfile = ptr_newpackedfile; this.ptr_ipo = ptr_ipo; this.volume = volume; this.attenuation = attenuation; this.pitch = pitch; this.min_gain = min_gain; this.max_gain = max_gain; this.distance = distance; this.flags = flags; this.tags = tags; this._pad = _pad; this.offset_time = offset_time; this.ptr_cache = ptr_cache; this.ptr_waveform = ptr_waveform; this.ptr_playback_handle = ptr_playback_handle; this.ptr_spinlock = ptr_spinlock; this.audio_channels = audio_channels; this.samplerate = samplerate; } } }