//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(296, "ArmatureGpencilModifierData", 184)] public class ArmatureGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(2, "short", 1, "deformflag", "short", false, 104)] public short deformflag; [DNAFieldAttribute(2, "short", 2, "multi", "short", false, 106)] public short multi; [DNAFieldAttribute(4, "int", 3, "_pad", "int", false, 108)] public int _pad; [DNAFieldAttribute(8, "Object", 4, "*object", "Object", true, 112)] public Object @object; [DNAFieldAttribute(64, "char", 6, "vgname[64]", "System.Char[]", false, 120)] public char[] vgname = new System.Char[64]; public ArmatureGpencilModifierData() { this.modifier = default; this.deformflag = default; this.multi = default; this._pad = default; this.@object = default; this.vgname = default; } public ArmatureGpencilModifierData(GpencilModifierData modifier, short deformflag, short multi, int _pad, Object @object, char[] vgname) { this.modifier = modifier; this.deformflag = deformflag; this.multi = multi; this._pad = _pad; this.@object = @object; this.vgname = vgname; } } }