//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(340, "Base", 48)] public class Base { [DNAFieldAttribute(8, "Base", 0, "*next", "Base", true, 0)] public Base next; [DNAFieldAttribute(8, "Base", 1, "*prev", "Base", true, 8)] public Base prev; [DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 16)] public Object @object; [DNAFieldAttribute(8, "Base", 3, "*base_orig", "Base", true, 24)] public Base base_orig; [DNAFieldAttribute(4, "int", 4, "lay", "int", false, 32)] public int lay; [DNAFieldAttribute(2, "short", 5, "flag", "short", false, 36)] public short flag; [DNAFieldAttribute(2, "short", 6, "flag_from_collection", "short", false, 38)] public short flag_from_collection; [DNAFieldAttribute(2, "short", 7, "flag_legacy", "short", false, 40)] public short flag_legacy; [DNAFieldAttribute(2, "short", 8, "local_view_bits", "short", false, 42)] public short local_view_bits; [DNAFieldAttribute(2, "short", 9, "local_collections_bits", "short", false, 44)] public short local_collections_bits; [DNAFieldAttribute(2, "char", 10, "_pad1[2]", "System.Char[]", false, 46)] public char[] _pad1 = new System.Char[2]; public Base() { this.next = default; this.prev = default; this.@object = default; this.base_orig = default; this.lay = default; this.flag = default; this.flag_from_collection = default; this.flag_legacy = default; this.local_view_bits = default; this.local_collections_bits = default; this._pad1 = default; } public Base(Base next, Base prev, Object @object, Base base_orig, int lay, short flag, short flag_from_collection, short flag_legacy, short local_view_bits, short local_collections_bits, char[] _pad1) { this.next = next; this.prev = prev; this.@object = @object; this.base_orig = base_orig; this.lay = lay; this.flag = flag; this.flag_from_collection = flag_from_collection; this.flag_legacy = flag_legacy; this.local_view_bits = local_view_bits; this.local_collections_bits = local_collections_bits; this._pad1 = _pad1; } } }