//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(294, "OffsetGpencilModifierData", 408)] public class OffsetGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)] public Material material; [DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(64, "char", 3, "materialname[64]", "System.Char[]", false, 176)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(64, "char", 4, "vgname[64]", "System.Char[]", false, 240)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(4, "int", 5, "pass_index", "int", false, 304)] public int pass_index; [DNAFieldAttribute(4, "int", 6, "flag", "int", false, 308)] public int flag; [DNAFieldAttribute(12, "float", 7, "loc[3]", "System.Single[]", false, 312)] public float[] loc = new System.Single[3]; [DNAFieldAttribute(12, "float", 8, "rot[3]", "System.Single[]", false, 324)] public float[] rot = new System.Single[3]; [DNAFieldAttribute(12, "float", 9, "scale[3]", "System.Single[]", false, 336)] public float[] scale = new System.Single[3]; [DNAFieldAttribute(12, "float", 10, "rnd_offset[3]", "System.Single[]", false, 348)] public float[] rnd_offset = new System.Single[3]; [DNAFieldAttribute(12, "float", 11, "rnd_rot[3]", "System.Single[]", false, 360)] public float[] rnd_rot = new System.Single[3]; [DNAFieldAttribute(12, "float", 12, "rnd_scale[3]", "System.Single[]", false, 372)] public float[] rnd_scale = new System.Single[3]; [DNAFieldAttribute(4, "int", 13, "seed", "int", false, 384)] public int seed; [DNAFieldAttribute(4, "int", 14, "mode", "int", false, 388)] public int mode; [DNAFieldAttribute(4, "int", 15, "stroke_step", "int", false, 392)] public int stroke_step; [DNAFieldAttribute(4, "int", 16, "stroke_start_offset", "int", false, 396)] public int stroke_start_offset; [DNAFieldAttribute(4, "int", 17, "layer_pass", "int", false, 400)] public int layer_pass; [DNAFieldAttribute(4, "char", 18, "_pad[4]", "System.Char[]", false, 404)] public char[] _pad = new System.Char[4]; public OffsetGpencilModifierData() { this.modifier = default; this.material = default; this.layername = default; this.materialname = default; this.vgname = default; this.pass_index = default; this.flag = default; this.loc = default; this.rot = default; this.scale = default; this.rnd_offset = default; this.rnd_rot = default; this.rnd_scale = default; this.seed = default; this.mode = default; this.stroke_step = default; this.stroke_start_offset = default; this.layer_pass = default; this._pad = default; } public OffsetGpencilModifierData( GpencilModifierData modifier, Material material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float[] loc, float[] rot, float[] scale, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, int seed, int mode, int stroke_step, int stroke_start_offset, int layer_pass, char[] _pad) { this.modifier = modifier; this.material = material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.loc = loc; this.rot = rot; this.scale = scale; this.rnd_offset = rnd_offset; this.rnd_rot = rnd_rot; this.rnd_scale = rnd_scale; this.seed = seed; this.mode = mode; this.stroke_step = stroke_step; this.stroke_start_offset = stroke_start_offset; this.layer_pass = layer_pass; this._pad = _pad; } } }