//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(604, "NodeBokehImage", 20)] public class NodeBokehImage { [DNAFieldAttribute(4, "float", 0, "angle", "float", false, 0)] public float angle; [DNAFieldAttribute(4, "int", 1, "flaps", "int", false, 4)] public int flaps; [DNAFieldAttribute(4, "float", 2, "rounding", "float", false, 8)] public float rounding; [DNAFieldAttribute(4, "float", 3, "catadioptric", "float", false, 12)] public float catadioptric; [DNAFieldAttribute(4, "float", 4, "lensshift", "float", false, 16)] public float lensshift; public NodeBokehImage() { this.angle = default; this.flaps = default; this.rounding = default; this.catadioptric = default; this.lensshift = default; } public NodeBokehImage(float angle, int flaps, float rounding, float catadioptric, float lensshift) { this.angle = angle; this.flaps = flaps; this.rounding = rounding; this.catadioptric = catadioptric; this.lensshift = lensshift; } } }